Adventures of the Windy Depths and the Birth of the Donkey Punch Crew
March 1- June 3, 642

Chandler and the Master of the Guard Sardo Numbspaw met. It was hate at first sight. J’Horum courted the Nornin Cabal who were building a Tower of Magic in Stronhaven. They dangled membership into their elite club in front of him… they were sure he’d be able to join some day.

Gak found a rumor of treasure while drinking around town. Shawn the noob adventurer, who is looking to fund his Heroic Schooling by the Shield’s of Stonhaven told him an Oracle told him that there is a magical item is in a place called Old Metrius somewhere near Merwick and that Three evil eyes swirled around it, protecting the Fabulous treasure.

Cade met a stranger who told him of an old legendary adventurer named ‘Daga’. He was a great hero who was known for his amazing shield. He was Buried awhile ago somewhere East of Stronghaven. His adventuring partner ‘Rook’ is still alive and somewhere and may know where the shield is.

In the interest of self promotion the gang decided to name itself The Donkey Punch crew in honor of the Death-Donkey who pulls Chandler’s death cart everywhere with them. Cade commissioned a Donkey Punch Brew to complement the promotion.

The DPK take a Job to deliver a strange dead animal from an eccentric old woman to a chef in Merwick as well as escorting Merron Curric to her meeting with the Dean of the Collage in Esterhall.

On the way there Cade joined a bunch of dancing lights one night and got a root Baby. They they laid low a group of Gnolls with ease before dropping Merron off in Esterhall. Then they destroyed couple of Trolls before delivering the Ingredient to Chef Buddy Cisco of the Ninja Guarden in Merwick. Happy to have some money again, they hit the bar.

A week later they’re still in Merwick due to a storm. They discover 2 interesting individuals; Targus a reclusive hermit who lives near Chimera’s Cove. It is being held captive by hobgoblins and he came to Merwick to find help. Getting nothing from the Council of Storms he offers his boat as the reward. Second, a calmly captain named Teera who offers to split a treasure with the PC’s. She sails , they face any danger. As well Chandler finds out some more about Metrius.

They decide to journey to the treasure island with Teera. They sail to the island and explore it for a few days until they find a cave housing two Gorgons. They slay the Gorgons only to be confronted by Teera and a bunch of her men, who were hoping the gorgon’s would have finished them off. A battle ensues and most of the team fall to the sleep poisoned arrows, Cade saves the day, punching his way through their ranks. A few of the flunkies escape but the DPC quickly recovers and race after them, hoping to take their ship. After a grueling race through the island jungles the DPC catch the thugs on the beach and quickly capture them.
They interrogate the lone survivor and find out about the pirate’s treasure trove island. They sail to the island and liberate the pirate’s ill gotten booty and return to Merwick.

They find Targus still desperately looking for help and agree to help him for his ship. They sale stormy seas to Chimera’s cove and are assailed by many deadly monsters including Water Elementals and Banshee’s who felled the Wizard J’horum with their unearthly screams. The crew barely gets through but they finally make it to Chimera’s Cove where they meet the dwarven raised wood elf warrior, Lil LeBowSky who answered Targus’s call of help.

Together they infiltrate the village and rescue the villagers from their hobgoblin captors. They find out that the hobgoblin’s are waiting for reinforcements who are bringing some key items to open up a hidden cavern in the cove. They ambush the reinforcements and use the items to enter the hidden cave system.

They crash their way into the hidden harbor and confront the Leader of the hobgoblins. Polture, the grandson of the man who made the secret cavers is there to liberate a deadly monstrosity, which he plans to use to rule the entire sea. They fight but he lures them into the hold of another boat where a Hellcat and it’s Mimic minions laid in wait. Narrowly escaping death due in no small pat to Targus, who turned out to be a Werebear but in the commotion Polture escaped. They found a magic bow and arrows on the ship and then rested before perusing the rouge further into the caverns. Gak notices a spector who’s watching them from the shadows.

After regaining their strength they continue on. They fight Seaswarn Undead, a marine chimera in a deadly trap and Mud creatures. While rushing forward they are stopped by the sector Gak had seen earlier. It explained that it was the one who built this place and it was here he died trapping a terrible construct, known as the Terrakin, a monstrous amalgamation of a ship and an undead dragonturtle. The ghost had been trying to reason with his grandson, knowing that the boy would probably be killed by the beast before he could master it but to no avail. Desperate he tells the DPC everything her knows in the hoped that they can prevent the monster’s escape.

They confront Polture in an alter room with a giant floating water droplet. They dispatch the boy almost instantly but unbeknownst to them, release the eater elemental in the giant floating droplet who had been the power maintaining the hidden caverns. Though they talk their way out of fighting it the magic holding the water out of the caverns is now destroyed and the place was filling with water.

They go to the Terrakin’s prison and try to confront it there but find it a too powerful opponent to take on directly so they retreat to the Hellcat’s ship that Targus had readied and sail out into the cove. There they play hit and run with the behemoth until it finally overcomes to our hero’s firepower and sinks. Elated that their duty of watching the cove is over the villagers hold a massive party. Though most of them would be leaving this desolate place soon they agree to rename the village Chandler’s cove.

His name cleared and his work done, Targus agrees to sail with the DPC who officially make Lil a part of the Crew and return to Merwick. There they leave the ship in Targus’s care and take a good rest before making their way back home to Stronhaven.

Quest for the Map of the Gypsy King
January 3 - February 20, 642

We rejoin our heroes, just after the turning of the new year. Gak had been quite a social butterfly, finding many new lovers, some happeier to meet him then others.
Our heroes, Cade, Chandler and Gak wanting new adventures and gold. They decide to peruse the rumor of a shadowy man named the Gypsy King who has a map to a fabulous treasure. Horhe, Gakk’s underworld contact tells them that they can find the Gypsy King in Esterhall at the Brother Down Bar.

After once again enlisting the services of Lee they go to the fight farm and defeat an Ettin with little effort and gaining fabulous winnings. Having lined their pockets with gold they set out to Esterhall. On the journey they meet Teneley Xanril on the road, she’s a tattoo artist headed to the docs in Stronghaven to give tattoos to any fishermen that want one.

After defeating some ogres on the journey to Esterhall, they Find the Gypsy King selling “extracurricular alchemy” to students from Esterhall college in the Brother Down Bar. They agree to get back his lost book from the local barracks with great pageantry and he sells them a treasure map for 75 gp.

They meet Marila Hiddereth, “The Dean” of Esterhall Collage and she tells them to see the Kiliks for further missions. They return to Stronhaven.

Pausing only for getting supplies in Stronhaven, they head out but decide to stop by the fight farm. After Defeating an enormous toothy lizard and making some good money on bets they continued south. The road was hard and they nearly lost their lives to swarms of swimming snakes but they eventually make it to the Burning Desert.

First they stumble on a small village of Tieflings called Mepha. There the people get by, through the harvest of Cactus Fruit. Next they stumbled on a town knwn only as Oasis. There they met some folks who looked to hire them to escort them to Stronhaven. They agree, but only after the treasure is found.

They set off again and follow the map to a large dead tree near a unique rock formation that looked like a bench. They chopped open the tree and shimmied down into the dark. There they found an ancient crypt, as well as a cold firesnake. They agree to help the firesnake make a heat source, large enough that it may become a Salamander. Laden with treasure, including a magical warhammer of a great hero from the Western kingdoms, our heroes picked up their fairs in Oasis and made the long journey back to Stronhaven, killing a Landshark on the way.

Orc Raid on Stronhaven
Dec. 20, 641 - Dec. 28, 641

With fall in full swing and the chill of winter overtaking the land we find our heroes with their holdings failing. J’Horum, Chandler & Cade returned to the Virtuous Jackal to find new adventurers to fiance their lives. Screams arose from outside as they were finding out that no new jobs had been pinned to the wall of daggers and that a new adventuring group had started taking local jobs. They exited the tavern to find an orc raid in progress. After Driving off the orcs Sgt. Rikknash offered them a job scouting out the local area to find if there were any remaining orcs nearby, who escaped.

After meeting many people and running from a sure death in the maw of a Landshark they found the remnants of the raiding party hiding in a destroyed farm. Our heroes were unable to deal with their large numbers but escaped to report their location to Duke Verro’s men-at-arms.

The Goblin Barrows
Oct. 16 - Oct. 29, 641

The Dude, J’Horum, Chandler and Cade decided to take on the challenge of finding out why children were going missing from their homes in Mistmill.

On their first journey to the neighboring town they encountered many hardships including finding a monument dedicated to the water goddess Melora that was surrounded by unhallowed grounds and protected by angry spirits. Though they managed to escape, thanks mostly to divine wards, both Chandler and J’Horum were aged by the encounter.

After a brief encounter with a colony of darkly skinned farmers who dress in brightly coloured clothing, our heroes made it to Mistmill. Though the town guards made Chandler relieve himself of the stack of bodies he had collected in his death-wagon, the party quickly found the leader and protector of Mistmill. Justice Gaspar Hippolytos, a Gnome Paladin, leader of the diminutive knights of Clavor and protector of the town. He filled our heroes in on the happenings around town. They set up a watch to stop any other abductions but the fiends managed to steal another child.

Unperturbed, the party followed the kidnapper’s tracks into a nearby swamp and down into their lair. Inside they faces many traps and much treachery. The elven Druid, Dude lost his life in an encounter, but our heroes pressed on. They rescued a new ally, a half-orc ranger named Gakk, from the goblins and eventually interrupted a dark ritual being performed by the goblin’s leader. The goblin shaman had been using dark magic to bolster the monster’s numbers by deforming and twisting the children into new goblins.

Though they were unable to rescue all the children or kill the shaman, our party put an end to the dark ritual and returned the survivors to their parents in town.

Ghoul Hunting
September 20 - October 2, 641

With their riches quickly depleting from investments and life style, our hero’s once again converge on the Virtuous Jackal. After meeting a new adventuring enthusiast named Zip Poppenschtuf the group decided to tackle the ghoul problem to the northwest of Stronhaven.

Their first attempt to find the undead terrors ended tragically as their new partner Zip was brutally killed by a giant boar. After a quick return to Stonhaven to bury the gnome they set off again, this time with a strange elvin druid known only as The Dude.

After gaining valuable directions from a strange agricultural community they head out of the farmlands of Stonhaven, tracking the undead into the plains where they eventually confront the monsters in a cave small system. Though over matched by a greater number of the cannibals then expected, their teamwork prevailed. They returned to Stronhaven, elated that the Deathcart was full of treasure instead of the body of a companion this time.

Escort Lord Bottomoot to Grov
August 21 to September 7, 641

While in the Virtuous Jackel tavern in Stronhaven, Cade Shatterstien; the talkative halfling merchant monk, Brita Clearwater; the wide-eyed halfling cleric of nature, J’Horem Banefist; the knowledge seeking human wizard and Chandler Jerell; the opportunistic tiefling thief are informed of a good paying job to escort a Lord of Covalan to the village of Grov.

The impolite but powerful emissary to the eastern empires, Lord Bottomoot needed an escort along with his carriage and two servants to his official retinue waiting for him in Grov after having a falling out with Duke Verro Legatus, Protectorate of Stronghaven who was to provide the protection.

In need of money, agreements were quickly made and the party was off by the morrow, leading the lords carriage with Chandler’s Deathcart. Though they faced bandits, death dogs, swarms of carnivorous insects, broken bridges, razorvines and even an assassination attempt on their charge, they managed to arrive in Grov a day ahead of schedule thanks to Brita’s navigation skills and the teamwork of the party. Our new heroes were rewarded not only by an almost thankful Lord Bottomoot but many unforeseen treasures along the way.

What was that strange island that Chandler found, where everything was a clockwork construct all about? Maybe some day we’ll find out.


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